Eldar is the capital not only of the Eldar region, but of the entirety of Falnorian. It has an ancient history, and is home to storied people and places. Ruins dot the landscape here, and are often turned up by farmers as they go about their business season after season; families trace their history back many generations, and keep those stories alive through generations that follow. It is the seat of the throne in Falnorian: the Queen and King rule from here, and are protected by the storied Knights of Eldar in their many facets. Eldar sits in the foothills of the Halhar Mountains, and keeps mountain passes open with Torkord and Pendra as well as the Great Ring Road open with the rest of Falnorian. It sits on the shores of the White Lake and the River Eld, and stretches from the western reaches of the Nari Forest in the north all the way to the Great Rainforest to the south.

Location Basics
- City @: Usual Range @75-@95.
- City Crafts: 15/Blacksmith-Historian-Farmer, 10/Literary Arts-Diplomat-Stonemason.
- Population: ~250,000
- Biome & Climate: Cold Temperate Grasslands & Forest, Lower Alpine
- Major Features: The Royal Palace, the Eldar Mage School, the Eld, the White Lake.
History of the Location
Eldar has an ancient history. It is said to be the place where the Growing God created humans, and where his first temple was once built – and the first city built in Falnorian. For most of its history, Eldar has been the seat of power in Falnorian: it was the capital for most of the 1st Era – then known as Belmin; and for the first half of the 2nd Era, named during that time period as Oldmin; and, now, for most of the 3rd Era as Eldar. Even during the times the throne has resided elsewhere, Eldar has always been a powerful force for history in Falnorian – be it in diplomacy, in war, or in the keeping of history itself. In the 2nd Era, it fought to stem the tide of the Dark Council’s influence through the region of Falnin (now Bellmorn) and helped to capture the Harbinger known as the Ram; in the 3rd Era, it was one of many regions that came together to oust the Dark Council from their seat of power in the Plateau.
Innkeepers
To Be Announced!
Regional Training
- Favored Classes: Knight, Bard, Wild Mage
- Animal Shape: All Animal Shape options have 1HP and Martial Arts.
- Nightingale: S1, 0AV, Hide, 5/Musician.
- Deer: S2, 1AV, Leap.
- Falcon: S1, 0AV, Flying.
- Wolf: S3, 1AV, Bite AV=0.
- Loon: S1, 0AV, Swimming.
Resources & Links
- FalJL Character Sheets
- Eldar Chronicles
- Eldar Imagery